Simulate google maps with Terrain component
Posted: Mon Apr 24, 2017 7:25 pm
Hello everyone!
Need some advice regarding a new game that I'm designing:
- My game will use "real world" textures i.e satellite images provided by services such as Google Maps. This means that my "ground" will consists only of 2D textures (no height maps), so my first approach would be using the Terrain component, build a TerrainGroup and use the satellites images as textures for each grid.
1 - So, my main concern is if using the Terrain component is my best option?
I'll also need that when the camera becomes farther (or closer) to the ground, textures should be replaced by the ones corresponding at that camera height, in the same way as Google Maps app.
2 - Is this possible to achieve using Terrain?
Thanks a lot for sharing your knowledge !
Need some advice regarding a new game that I'm designing:
- My game will use "real world" textures i.e satellite images provided by services such as Google Maps. This means that my "ground" will consists only of 2D textures (no height maps), so my first approach would be using the Terrain component, build a TerrainGroup and use the satellites images as textures for each grid.
1 - So, my main concern is if using the Terrain component is my best option?
I'll also need that when the camera becomes farther (or closer) to the ground, textures should be replaced by the ones corresponding at that camera height, in the same way as Google Maps app.
2 - Is this possible to achieve using Terrain?
Thanks a lot for sharing your knowledge !