afaik, ogre does'nt suffer from this sort of alpha problems/bugs( it's mostly the users fault )
my wild guess is that you may have an endless loop cycle in a renderQueue/renderTarget Listener that you've implemented
other than that it can be faulty compilation which may result in memory leaks leading to this, but usually ogre will just crash in this sort of situation, always check ogre.log for hints, good luck
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
I'm struggling to setup a minimal Ogre Universal Windows Application (UWP/windows 10).
I'm using a Xaml SwapChainPanel with WindowType & extenalWindowHandle and I've followed most of the steps from this tutorial: http://michaelcummings.net/mathoms/gett ... -projects/
Unfortunately i can't get success with RenderOne method.
Can some post some tips, code fragments or demo project ?