Re: Equally textured line
Posted: Fri Apr 20, 2018 1:56 pm
you need to adapt your UV computation s.t. the coordinates reflect the point distance d: e.g. run the coordinate [0..d] instead of [0..1].
Also see http://www.opengl-tutorial.org/beginner ... ured-cube/ and https://ogrecave.github.io/ogre/api/1.1 ... s_005fmode
Also see http://www.opengl-tutorial.org/beginner ... ured-cube/ and https://ogrecave.github.io/ogre/api/1.1 ... s_005fmode