SampleBrowser without X11

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
Post Reply
Ezerg
Gnoblar
Posts: 14
Joined: Wed Oct 26, 2016 4:14 pm
Location: Rosario, Argentina
x 1

SampleBrowser without X11

Post by Ezerg » Wed May 09, 2018 7:29 pm

Hello everyone, after a long battle I was able to compile Ogre1.10.12 on an arm device (gles2) with EGL support and some hacks to render a window without using X11. Main problem is that SampleBrowser app starts fine (no errors on console) but I cannot get any input response (mouse nor keyboard) so I cannot run any sample :x.
I suppose that SDL (i'm using version 2_0_8) is somehow broken when not using X11. I'm using https://gist.github.com/DanielGibson/12 ... 40cbbfbaf9 to test keyboard/mouse events.

AFAIK SDL cannot detect any input events if it doesn't create a render window by it's own so I tried setting a "dummy" video driver, but nothing happens...

Anyone got a hint about SDL running without X11?

Thanks for reading!
0 x

paroj
OGRE Team Member
OGRE Team Member
Posts: 618
Joined: Sun Mar 30, 2014 2:51 pm
x 86
Contact:

Re: SampleBrowser without X11

Post by paroj » Wed May 09, 2018 10:33 pm

you can specify a startup sample at the command line as "./SampleBrowser 0" (first sample)
0 x

Ezerg
Gnoblar
Posts: 14
Joined: Wed Oct 26, 2016 4:14 pm
Location: Rosario, Argentina
x 1

Re: SampleBrowser without X11

Post by Ezerg » Thu May 10, 2018 12:42 pm

Hi paroj,
yes, already tried that and I was able to launch the samples but It would be nice to have keyboard and mouse input for navigation, especially on the terrain demos.
0 x

Post Reply