[2.2] refactored shaders?

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nqdev
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Joined: Sun Sep 09, 2018 12:59 am

[2.2] refactored shaders?

Post by nqdev » Thu Sep 12, 2019 2:32 am

I noticed in a progress report that v2.2 has refactored shaders and since I'm working on trying to implement solid wireframe shaders, I've got a few questions.

Are there any benefits that I might get out of going to v2.2 for doing vertex and fragment shaders? Possibly any examples? About the only thing I do in 2.1 is unlit manual wireframe objects, so ... anything to be aware of moving to 2.2? Considered stable?
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