[2.3] setUpdateBoundingBoxFromSkeleton missing for modern classes?
Posted: Sun Apr 11, 2021 7:44 pm
Hello Ogre Team,
I'm currently doing some experiments with a ragdoll in a very flexible worm shape. The bounding box doesn't seem to follow the skeleton and just uses the unanimated mesh for bounding calculations.
Because of this, the object sometimes disappears because of frustum culling.
In older releases and in the v1::Entity, we have setUpdateBoundingBoxFromSkeleton for that, I guess.
Is something like this planned for 2.x? If not, is there a workaround for my issue.
Thanks in advance
I'm currently doing some experiments with a ragdoll in a very flexible worm shape. The bounding box doesn't seem to follow the skeleton and just uses the unanimated mesh for bounding calculations.
Because of this, the object sometimes disappears because of frustum culling.
In older releases and in the v1::Entity, we have setUpdateBoundingBoxFromSkeleton for that, I guess.
Is something like this planned for 2.x? If not, is there a workaround for my issue.
Thanks in advance