TXR - BRICK
http://soundimage.org/txr-brick/
TXR - CONCRETE/PAVEMENT
http://soundimage.org/txr-concrete/
TXR - STUCCO
http://soundimage.org/txr-stucco/
Be sure to scroll down...they are toward the bottom of each page.

Hey there, you're very welcome! And yes, all of my work is free to use as long as you properly attribute me...(please see my homepage for attribution information.) And feel free to keep me updated as you progress with your game(s)...I love to see how creative people are using my work!Ural_4320 wrote: ↑Mon Nov 26, 2018 6:23 pmWell that's one of the greatest threads I've ever seen on a forum for all of the 15 years I've spent online. No, seriously. It's... It's a goldmine. I can really use things from your library royalty free, as long as I mention you? As in, "Textures and SFX by Eric Matyas" in the credits?
That's too awesome to be true, I'm used to pay for less interesting stuffsorry if I ask newbie questions, as I've just started dabbling into game creation.
PS : if you ever have time for this and want to do it, could you please add some explosion sounds? Especially shorter, sharper ones like gunshots or grenades bursting, and deeper, larger ones like what you'd get from a heavy artillery shell. So far, I rely on recording whatever explosion-like sounds I can find IRL, with gunshots being represented by firing range recordings and firecrackers... Thanks a lot for allowing me to develop a game that won't look like it's been done by a homeless person on Windows 98![]()