The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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Not precisely familiar with Max, but I don't exactly understand. Do only parts of the mesh animate? Or is it not exporting all the mesh?evil_sarah wrote:hi,
i'm new in using ogre. i'm using 3dmax7. i have a mesh and i'm using bones manually. i've tried exporting to ogre, but when i put into ogre or using meshviewer, some parts of the object seems like not attached properly. it's kind of like when you don't include all the vertices when using envelope in 3dmax, and that part is just sort of being pulled out.