
Im not a very experienced modeler and so far I have only worked with low poly models, but if there is enough interest in this I might be persuaded to do a high poly out of him in the end. This is what the model looks like so far - with the imported, unchanged ogre head mesh:





And here is the 3D plan:

Please let me know if there are any glaring errors, so I can improve the mesh, and if there is interest in me finishing this project (texturing, animating etc) or if I am wasting my time!

The DragonSnail