OgreMax Exporter 1.5 - With Material Editor/Viewer
- jacmoe
- OGRE Retired Moderator
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- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
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Re: OgreMax Exporter 1.5 - With Material Editor/Viewer
I will unsticky it - and make the OgreMax 2.0 sticky.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Gnoblar
- Posts: 1
- Joined: Sun May 16, 2010 5:21 am
Re: OgreMax Exporter 1.5 - With Material Editor/Viewer
i have a problem with this. I 1.6 ogre or .7 i cant remember. i installed everything i was supposed to and that went fine but when i went to open 3ds max it said error 126 failed to find the moduele or something