OgreMax Exporter 1.5 - With Material Editor/Viewer

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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jacmoe
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Re: OgreMax Exporter 1.5 - With Material Editor/Viewer

Post by jacmoe » Tue Jul 07, 2009 3:07 pm

I will unsticky it - and make the OgreMax 2.0 sticky.
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Re: OgreMax Exporter 1.5 - With Material Editor/Viewer

Post by ooelectronoo » Sun May 16, 2010 5:24 am

i have a problem with this. I 1.6 ogre or .7 i cant remember. i installed everything i was supposed to and that went fine but when i went to open 3ds max it said error 126 failed to find the moduele or something
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