OgreMax Exporter 2.6.3 for 3DS Max and Maya

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Re: OgreMax Exporter 2.6 for 3DS Max, Maya, and Softimage

Post by nedelman »

OgreMax 2.6 is now available.

3DS Max:
-Added support for the bump map of a standard 3DS Max material. It is exported as an intensity map.
-Added support for using the OpenGL render system when using OpenGL viewports.
-Modified the screenshot file types, reducing and simplifying the available formats.
-Modified all the mouse controls in the OgreMax scene viewports so that they operate similar to the external OgreMax viewers.
-Modified the 'Reset Viewport Camera' setting in the OgreMax scene viewports so that it also resets the camera's field of view.

Maya:
-Added support for Maya 2014 on OS X. This is the first release supporting OS X.
-Added a right-click popup menu for material viewer window under OS X.
-Modified the screenshot file types, reducing and simplifying the available formats.
-Modified all the mouse controls in the OgreMax scene viewports so that they operate similar to the external OgreMax viewers.
-Modified the 'Reset Viewport Camera' setting in the OgreMax scene viewports so that it also resets the camera's field of view.
-Fixed bug with some documentation files not being installed on a fresh Maya installation.

Softimage:
-Modified the screenshot file types, reducing and simplifying the available formats.
-Modified all the mouse controls in the OgreMax scene viewports so that they operate similar to the external OgreMax viewers.
-Modified the 'Reset Viewport Camera' setting in the OgreMax scene viewports so that it also resets the camera's field of view.

Viewers:
-Added support for command line arguments under OS X, similar to the Windows version.
http://www.ogremax.com - Ogre3D Scene Exporter for 3DS Max, Maya, and Softimage
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Re: OgreMax Exporter 2.6.1 for 3DS Max, Maya, and Softimage

Post by nedelman »

OgreMax 2.6.1 is now available.

Maya:
-Modified the installer so that it doesn't report messages about trying to delete some viewer files that will never exist under OS X.

Other exporters:
-Unchanged.

Viewers:
-Added support for Xbox 360 gamepad in the OS X viewer (when using the driver at http://tattiebogle.net/index.php/Projec ... /OsxDriver). The initialization takes some time so the joystick may not be available until about 15 seconds after the application has started.
-Added support for 'width' and 'height' command line arguments on the OS X viewer.
-Added command line arguments documentation for the OS X viewer.
-Added support for Lua script files in the OS X viewer, matching the features provided by the Windows viewer.
-Added full screen support to the OS X viewer. It can be toggled by pressing the Command+Enter keys, or clicking the full screen icon in the top-right portion of the window bar.
http://www.ogremax.com - Ogre3D Scene Exporter for 3DS Max, Maya, and Softimage
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Re: OgreMax Exporter 2.6.1 for 3DS Max, Maya, and Softimage

Post by nedelman »

OgreMax 2.6.2 is now available.

3DS Max:
-Modified the method for running the OgreMax viewer (via OgreMax->External Viewer->Run...) so that an output directory will be specified, and a log file created.
-Modified the export of a composite diffuse map (in a standard material) so that it only exports the first bitmap.
-Fixed a bug that caused OgreMax material user data to be exported multiple times into a scene file when the material was used multiple times in the scene.
-Fixed a bug that caused the exporter to internally select the .scene exporter when exporting to a .mesh file.
-Fixed a bug in the Windows installer that prevented the 32-bit installer from properly detecting existing application installations.
-Removed support for the intensity map in Architecture materials.
-Removed the 3DS Max 8 and 9 versions of the OgreMax scene exporter.

Maya:
-Modified the method for running the OgreMax viewer (via OgreMax->External Viewer->Run...) so that an output directory will be specified, and a log file created.
-Fixed a bug that caused OgreMax material user data to be exported multiple times into a scene file when the material was used multiple times in the scene.
-Fixed a bug that caused the exporter to internally select the .scene exporter when exporting to a .mesh file.
-Fixed a bug in the Windows installer that prevented the necessary CG files from being installed on a 32-bit Maya installation.
-Fixed a bug in the Windows installer that prevented the 32-bit installer from properly detecting existing application installations.

Softimage:
-Modified the method for running the OgreMax viewer (via OgreMax->External Viewer->Run...) so that an output directory will be specified, and a log file created.
-Fixed a bug that caused OgreMax material user data to be exported multiple times into a scene file when the material was used multiple times in the scene.
-Fixed a bug that caused the exporter to internally select the .scene exporter when exporting to a .mesh file.
-Fixed a bug in the Windows installer that prevented the necessary CG files from being installed on a 32-bit Maya installation.
-Fixed a bug in the Windows installer that prevented the 32-bit installer from properly detecting existing application installations.
-Removed the XSI 6.x, 7.x and Softimage 2010 versions of the OgreMax scene exporter.

Viewer:
-Fixed a bug with the packaging of the Windows viewer. It was including the 64-bit cg.dll when it should have been including the 32-bit version.
http://www.ogremax.com - Ogre3D Scene Exporter for 3DS Max, Maya, and Softimage
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Re: OgreMax Exporter 2.6.2 for 3DS Max, Maya, and Softimage

Post by NotCamelCase »

Hi nedelman,

Is there a known issue with the exporter help documentation ? I can't get it to display within Maya and 3ds Max. It's surely no big deal as there's also online version but could be nice to have it next to the scene.. I've tried on Maya 2013 x64 and 3ds Max 2014 x64 both Win 7 & Student versions.

Thank you for the work, by the way.

Edit : The latest one also fails to export the scene materials. I tried both scene and object materials but it keeps exporting only one of them and I can't figure out the error via Log, is there any chance I can grab the previous Exporter which ran fully successfully for me anyway ? :oops:
Check out my projects: https://github.com/NotCamelCase
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Re: OgreMax Exporter 2.6.3 for 3DS Max and Maya

Post by nedelman »

OgreMax 2.6.3 is now available. It incorporates the following changes.

3DS Max
-Added support for 3DS Max 2015.
-Added support in the standard material type for the Reflect/Refract map in the Reflect/Refract map slot.
-Added support in the standard material type for cubic environment mapping on a Bitmap map in the Reflect/Refract map slot.
-Added filter map support to the Standard material.
-Added intensity map support to the Architecture material.
-Modified the export of the standard material's specular settings. The specular color is exported without changes, shininess is exported as the alpha, and glossiness strength is exported as shininess.
-Fixed a bug with the Architecture materials having their maps exported twice.
-Fixed a bug with XML mesh export causing a crash when the OpenGL render system is in use.
-Fixed a bug with the pivot point being calculated incorrectly.
-Removed the 3DS Max 2008 and 2009 versions of the OgreMax scene exporter.

Maya
-Added support for Maya 2015.
-Added support for the layered texture type, using the blend mode as a hint to export it as some of the other supported texture types. See the 'supported materials' help -document for full details.
-Modified export of diffuse color for standard materials to prevent scenarios where diffuse ends up being black.
-Fixed a bug with XML mesh export causing a crash when the OpenGL render system is in use.
-Fixed bug with external viewer being unable to view files exported to a directory containing spaces.
-Removed support for Maya 2008 and 2009.

Softimage
-Discontinued OgreMax for Softimage, since Autodesk has discontinued the Softimage product line.

Viewers
-Fixed bug with panning working incorrectly when using Z-up as the world up axis.
http://www.ogremax.com - Ogre3D Scene Exporter for 3DS Max, Maya, and Softimage
http://www.linkedin.com/in/dereknedelman - My LinkedIn Profile
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