Post
by nedelman » Wed Dec 21, 2011 8:38 pm
OgreMax 2.4 is now available. It incorporates the following changes:
OgreMax Scene Exporter for 3DS Max
-Added support for up to 4 lights in the OgreMax material viewer.
-Added bitmap settings page to the scene settings dialog, composed of settings that used to be on the materials page.
-Added animation settings page to the scene settings dialog.
-Added a scene setting to export everything as a flat list of nodes, rather than a hierarchy.
-Added node animation interpolation settings to the global settings dialog.
-Added scene setting for exporting materials to separate files.
-Added texture unit setting for the "compositor" content type.
-Added orbiting functionality for the OgreMax scene viewports. To use it, select at least one object, hold the right mouse button, and move the mouse.
-Modified the default OgreMax scene viewer camera near clip distance in the global settings, making it smaller. Also added more precision to the global settings spinners to allow smaller values to be entered.
-Modified the texture unit waveform transformation input spinner controls to have smaller ranges, which makes entering useful values easier.
-Modified 'Ignore Hidden Objects' scene setting, changing it to 'Export Hidden Objects'.
-Modified behavior of material exporter so that if all materials are exported to separate files, the main material file is not generated.
-Modified exported node animations so that the node's controller type is no longer used to determine which interpolation modes to use. Interpolation mode is now configured exclusively through the OgreMax global, scene, object, and node animation settings dialogs.
OgreMax Scene Exporter for Maya
-Added support for up to 4 lights in the OgreMax material viewer.
-Added bitmap settings page to the scene settings dialog, composed of settings that used to be on the materials page.
-Added animation settings page to the scene settings dialog.
-Added a scene setting to export everything as a flat list of nodes, rather than a hierarchy.
-Added node animation interpolation settings to the global settings dialog.
-Added scene setting for exporting materials to separate files.
-Added texture unit setting for the "compositor" content type.
-Added orbiting functionality for the OgreMax scene viewports. To use it, select at least one object, hold the right mouse button, and move the mouse.
-Modified the default OgreMax scene viewer camera near clip distance in the global settings, making it smaller. Also added more precision to the global settings spinners to allow smaller values to be entered.
-Modified the texture unit waveform transformation input spinner controls to have smaller ranges, which makes entering useful values easier.
-Modified 'Ignore Hidden Objects' scene setting, changing it to 'Export Hidden Objects'.
-Modified behavior of material exporter so that if all materials are exported to separate files, the main material file is not generated.
OgreMax Scene Exporter for Softimage/XSI
-Added support for up to 4 lights in the OgreMax material viewer.
-Added bitmap settings page to the scene settings dialog, composed of settings that used to be on the materials page.
-Added animation settings page to the scene settings dialog.
-Added a scene setting to export everything as a flat list of nodes, rather than a hierarchy.
-Added node animation interpolation settings to the global settings dialog.
-Added scene setting for exporting materials to separate files.
-Added texture unit setting for the "compositor" content type.
-Added orbiting functionality for the OgreMax scene viewports. To use it, select at least one object, hold the right mouse button, and move the mouse.
-Modified the default OgreMax scene viewer camera near clip distance in the global settings, making it smaller. Also added more precision to the global settings spinners to allow smaller values to be entered.
-Modified the texture unit waveform transformation input spinner controls to have smaller ranges, which makes entering useful values easier.
-Modified 'Ignore Hidden Objects' scene setting, changing it to 'Export Hidden Objects'.
-Modified behavior of material exporter so that if all materials are exported to separate files, the main material file is not generated.
-Fixed a bug with 'prefix node animations with node prefix' scene setting not being read/written properly.
-Fixed issue with OgreMax texture unit reference parameters not being available for editing in Softimage 2010 and up.
OgreMax WinViewer
-Added handling for the escape key, which now deselects the currently selected object.
-Added orbiting functionality. Orbiting is performed by first selecting an object, then holding the right mouse button and dragging the mouse. To rotate the camera, deselect the current selection (by pressing the escape key or clicking on an empty portion of the scene) and then hold the right mouse button and drag the mouse (the same as before).
-Modified panel display logic so that the tree view and property windows don't automatically appear if an object is selected in the 3D view.
-Modified default camera movement speed to work better with the loaded scene, regardless of scaling.
-Modified the default near clip distance to be smaller to allow scenes with smaller scaling to be viewed more easily.
-Fixed a bug with the default camera positioning being incorrect when loading a scene or mesh with the viewer configured to use Z-up.
OgreMax Standard Viewer
-Modified default camera movement speed to work better with the loaded scene, regardless of scaling.
-Modified the default near clip distance to be smaller to allow scenes with smaller scaling to be viewed more easily.
-Fixed a bug with the default camera positioning being incorrect when loading a scene or mesh with the viewer configured to use Z-up.
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