Model licences and milkshape export

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Noman
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 714
Joined: Mon Jan 31, 2005 7:21 pm
Location: Israel
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Model licences and milkshape export

Post by Noman »

Hi,

As part of my GSoC project (see link in signature), I'm looking for a closed scene to put in my demo.
I found this demo from the GPU Gems article series which has a nice model of a room which I'd like to use.
I haven't been able to find a place that says what the license of the models is. I couldn't find a place for GPU Gems related discussions, nor could I find a way to contact the author of the demo.
Does anyone have any idea how I can find out the status of this model?

Another question :
While searching for the answer, I also tried to export the model. It is in .x format, and I read that milkshape 3d has decent .x import and .mesh export, so I downloaded the trial version and tried to export.

It seemed fine, but then the material has lots of duplicates :

Code: Select all


material MatD3D01
{
	technique
	{
		pass
		{
			ambient 0 0 0 1
			diffuse 0.192157 0.560784 0.384314 1

			texture_unit
			{
				texture HOOK_03.JPG -1
			}
		}

	}

}

material MatD3D02
{
	technique
	{
		pass
		{
			ambient 0 0 0 1
			diffuse 0.192157 0.560784 0.384314 1

			texture_unit
			{
				texture HOOK_03.JPG -1
			}
		}

	}
}

...
The model has multiple materials, but definitely less than 136 (which is the number of exported materials, and they are all in the generated mesh).
Does anyone know why this happens, or how it can be exported properly?

Thanks!