http://code.google.com/p/gamekit/
Main feature is that it can extract any information straight from a Blender .blend file. Currently we are converting the following data into Ogre data:
- triangle meshes, vertices, uv coordinates
- embedded texture images, such as .jpg, .png etc
- collision shape information and rigid body info (mass etc), rigid body constaints
- skeleton (armatures), vertex weighting and animation curves
- Everything is open source under permissive BSD/MIT/Zlib licenses
- Includes latest Bullet Physics SDK
- full cmake build system support, including dependencies that build out-of-the-box under Windows, even if the DirectX SDK is missing (Linux/Mac builds will be fixed later)
- static linking to avoid missing DLL issues
- little and big endian .blend files, 32/64 bit support, forward and backward compatibility (Blender 2.5 Animato support under construction)
Cheers,
Erwin