Does somebody knows how to fix it? I looked up in Google and on this forum and found nothing. I am using blender 2.64 and the latest version of the plug-in.bpy_prop_collection[index]: index 0 out of range, size 0
Thanks.
Does somebody knows how to fix it? I looked up in Google and on this forum and found nothing. I am using blender 2.64 and the latest version of the plug-in.bpy_prop_collection[index]: index 0 out of range, size 0
Well, solved this. I upgraded to Blender 2.64 and the latest plugin. Now I have this issue: http://linode.ogre3d.org/forums/viewtop ... =2&t=78503Pacha wrote:Hi guys, I am having a weird error while exporting, this happens to almost all my .blend files (maybe some incompatibility?):
Does somebody knows how to fix it? I looked up in Google and on this forum and found nothing. I am using blender 2.64 and the latest version of the plug-in.bpy_prop_collection[index]: index 0 out of range, size 0
Thanks.
Pacha wrote:I made some animations in blender, I could export them perfectly fine without animating them and they looked as they should look. Then I made some animations, exported them and they look like this:
Does somebody know what might be the cause of this? Maybe some options I didn't check or something. I am using Blender 2.65 and this exporter: https://code.google.com/p/blender2ogre/downloads/list (version 0.5.9). Maybe a bug in the exporter?
Had the same problem. You should try to save the export script at an other location. I saved it on the desktop and now it works.snikrs wrote: Do I have to do something else?
If you already have a .mesh file I guess you converted it from the .mesh.xml file using OgreXMLConverter, so you should check the debugging massages while running the converter, does it say anything about any errors while parsing the .skeleton.xml file??juhipuhi wrote:Hello!
I’m having a problem in exporting a .blend file to Ogre. The program never creates the .skeleton file just the others as it can be seen in the picture allow. It’s a human figure imported to Blender from Makehuman 1.0.
...
Thank you in advance!
Code: Select all
Processing Scene
Processing Materials
Traceback (most recent call last):
File "<string>", line 3163, in execute
File "<string>", line 3524, in ogre_export
File "<string>", line 3363, in dot_material
TypeError: 'int' object is not callable
location: <unknown location>:-1
location: <unknown location>:-1
Code: Select all
bone = self.get_bone( bonename )
_loc = bone.pose_location
_rot = bone.pose_rotation
_scl = bone.pose_scale