Anyone have older version of ogremax

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Evak
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Anyone have older version of ogremax

Post by Evak »

Hi guys, a project I was working on earlier this year popped up again, I downloaded ogremax only to find the latest version supports only Ogre 1.7 and 1.8 whilst the application I'm exporting to is using the 1.6.5 serializer.

I was wondering whether anyone had the older version of Ogremax that exports Ogre 1.6 and 1.7 media from Max 2011?
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Evak
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Re: Anyone have older version of ogremax

Post by Evak »

Ok I figured out how to get the old Max2010 drivers I had to run in Max2011. Basically use the new Ogremax installer and then copy the old 1.6 serializer compatible OgreMaxSceneExporter.gup over the newer one in your /plugins dir. Everything seems to be working :)
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nedelman
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Re: Anyone have older version of ogremax

Post by nedelman »

Install the newest Ogre1.8 build of OgreMax. If you've used OgreMax before you'll have OgreMaxSceneExporterGlobalSettings.xml in your 3DS Max directory. Edit it by adding <ogreVersion>1.6</ogreVersion> somewhere. This is briefly mentioned in the change history but isn't supported as a first class feature since it only works when exporting meshes, not materials.
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Champi Atomik
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Re: Anyone have older version of ogremax

Post by Champi Atomik »

Hi,

I'm working on an 1.6 ogre project. I have 3ds max 2009 and I can't run OgreMax, saying the *.gup file failed to initialize.

I can't find any document or post related to this problem.

Can someone help me please ?

Thanks
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xavier
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Re: Anyone have older version of ogremax

Post by xavier »

Would it not be best to ask this question on the Ogremax site?

http://www.ogremax.com/
Do you need help? What have you tried?

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Champi Atomik
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Re: Anyone have older version of ogremax

Post by Champi Atomik »

I did, I hope someone on this forum can help me too

Edit : The ogremax's author answered me, it was my directx that wasn't up-to-date
Amb1
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Re: Anyone have older version of ogremax

Post by Amb1 »

I am having the same problem as the OP. I don't know how to open or edit a GUP file, and I have only just started using 3ds max. How do I get it to work for Ogre 1.6.5?
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