Blender 2.5 Exporter [Official]

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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aterlamia
Gnoblar
Posts: 9
Joined: Tue May 25, 2010 9:24 pm

Re: Blender 2.5 Exporter [Official]

Post by aterlamia » Thu May 01, 2014 7:19 pm

Is that the complete error or was there a bit more?

I had the same problem when i used a normal text editor to change the file and because if that some tabs where replaced by spaces. Python is pretty particular with its identations.

For me this was the complete error

Code: Select all

Traceback (most recent call last):
  File "/usr/share/blender/2.70/scripts/modules/addon_utils.py", line 299, in enable
    mod = __import__(module_name)
  File "/home/melvin/.config/blender/2.70/scripts/addons/ogre_mesh_exporter/__init__.py", line 50, in <module>
    from . import main_exporter_panel
  File "/home/melvin/.config/blender/2.70/scripts/addons/ogre_mesh_exporter/main_exporter_panel.py", line 149
    col.template_list("UI_UL_list", "collection", selectedObjectList, "collection", selectedObjectList, "collectionIndex")
                                                                                                                         ^
TabError: inconsistent use of tabs and spaces in indentation

If not then i am afraid i don't know either.
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Germanunkol
Halfling
Posts: 87
Joined: Mon Oct 11, 2010 6:39 pm

Re: Blender 2.5 Exporter [Official]

Post by Germanunkol » Thu May 01, 2014 8:22 pm

No, sadly mine is a different error. I got the same error as you did as well when editing in vim, but then I tried with gedit and that worked (removed the error about inconsistant tabs and spaces).

After I fixed that I got the error in my last post (and yes, that's the full error).

Thanks, though...
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jonim8or
Goblin
Posts: 287
Joined: Mon Dec 08, 2008 4:49 pm

Re: Blender 2.5 Exporter [Official]

Post by jonim8or » Mon May 05, 2014 4:21 pm

In windows, blender uses the python bundled with it. Not sure what it does with linux though.

How did you install the plugin? copy the files, or using the install function in blender?
Can you validate whether the global_properties.py is there? (in the ogre_mesh_exporter dir)
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Germanunkol
Halfling
Posts: 87
Joined: Mon Oct 11, 2010 6:39 pm

Re: Blender 2.5 Exporter [Official]

Post by Germanunkol » Tue May 06, 2014 8:48 am

I installed the function in blender using the "install addon".

I now managed to make it work on Ubuntu (was on Arch before) with Blender version 2.69 and the addon. I guess this will do - I'll just have to do my modeling on Ubuntu and then go back to Arch for coding.
Thanks anyways!
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Nickak2003
Greenskin
Posts: 102
Joined: Thu Jun 10, 2004 4:19 am
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Re: Blender 2.5 Exporter [Official]

Post by Nickak2003 » Tue Jan 19, 2016 1:22 am

Not swap not working on armatures, only xyz remains valid.
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Nickak2003
Greenskin
Posts: 102
Joined: Thu Jun 10, 2004 4:19 am
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Re: Blender 2.5 Exporter [Official]

Post by Nickak2003 » Tue Jan 19, 2016 1:23 am

Is anyone using this with armatures? I had to modify it to make a separate uv buffer.
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