I'm starting to feel that DirectX handles cubemap texturing better than OpenGL? I was messing with the lod levels on a cube map trying to mimic a brass metal shader (as a saw on a hlsl tutorial) but it looks awful cause the seams show clearly. On the hlsl tutorial it looked impeccable.
Texture taken from the humus lib, and assembled in CubeMapGen.
Awful seams when messing with lod levels on cube maps (OGL)
- toglia
- Gnome
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- Joined: Sat Dec 08, 2007 4:28 am
- Location: Canada
- x 7
- toglia
- Gnome
- Posts: 336
- Joined: Sat Dec 08, 2007 4:28 am
- Location: Canada
- x 7
Re: Awful seams when messing with lod levels on cube maps (O
Its always important to specify this in the texture unit:
I forgot cause I was using a custom shader...
Code: Select all
tex_address_mode clamp