Hello! Currently i am trying to get my Code working. First i should provide you some infos about it. I try to generate a tiled mesh and save all tiles, until here it works well. After that i want to loade every single tile, that also works. But now there cames a Problem. If i only provide the exact Level geometry there is a small not navigateable area around the mesh. It makes sence becouse recast think there is a wall.
Solution: i have to add some extra geometry around the object. Probably the agent radius.
Which varriable contains the world geometry and how would you provide extra data into it?
Thanks for reading
Recast and Detour adding extra geometry
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- Gnoblar
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- LiMuBei
- Goblin
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Re: Recast and Detour adding extra geometry
If this is a recast related question you're probably on the wrong board
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- Gnoblar
- Posts: 2
- Joined: Wed Aug 31, 2011 6:27 am
Re: Recast and Detour adding extra geometry
Mh thought it would be right here...
- LiMuBei
- Goblin
- Posts: 297
- Joined: Mon Jun 09, 2008 3:56 pm
- Location: Karlsruhe, Germany
- x 10
Re: Recast and Detour adding extra geometry
I didn't mean to imply that it's the wrong part of the Ogre forums, but that you might have higher chances for help on this if you search for some forum that is more dedicated to recast, like http://aigamedev.com/ or http://gamedev.stackexchange.com/