Blender-Ogre

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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Shaun
Halfling
Posts: 79
Joined: Wed May 05, 2010 1:43 am

Blender-Ogre

Post by Shaun » Sun Sep 04, 2011 1:53 pm

Hi guys, I'm using Blender to develop models and then convert them to the .mesh format to be used by the OGRE engine for an open source game I'm on. I wanted to know, do the "Ray tracing" and "materials" of the .blender file also be ported to the model when it get's converted to the ".mesh" file?

RSVP thanks ;)
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technique
Halfling
Posts: 91
Joined: Fri Oct 22, 2010 10:46 pm

Re: Blender-Ogre

Post by technique » Sun Sep 04, 2011 4:59 pm

blender can export the material scripts used by your model. the uv-mapping of the model is saved in the .mesh file but you have to provide the needed texture-information as an image file (.jpeg, .png etc) in your ogre resources.

dont know anything about blender ray tracing materials...
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Shaun
Halfling
Posts: 79
Joined: Wed May 05, 2010 1:43 am

Re: Blender-Ogre

Post by Shaun » Mon Sep 05, 2011 9:35 am

Well Yeah I can create some decent ray-tracing effects, if that's what you're asking. But I never exported anything X_X.
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Shaun
Halfling
Posts: 79
Joined: Wed May 05, 2010 1:43 am

Re: Blender-Ogre

Post by Shaun » Mon Sep 05, 2011 9:58 am

Oh and by the way, Ogre has it's own particle system, but can't I use blender's apparently more robust particle system and port it to Ogre somehow? O_o
Sorry if that came out as a nooby question.
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Duha
Gnoblar
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Joined: Mon Sep 05, 2011 11:23 am

Re: Blender-Ogre

Post by Duha » Mon Sep 05, 2011 1:27 pm

Hey,

maybe this is helpfull: http://www.ogre3d.org/forums/viewtopic.php?f=5&t=64915

E: Oh lol, this was your thread? :D.
Im confused now.
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Shaun
Halfling
Posts: 79
Joined: Wed May 05, 2010 1:43 am

Re: Blender-Ogre

Post by Shaun » Thu Sep 08, 2011 9:58 am

Yea that is mine. I'm guessing that Ray tracing materials can be exported to the OGRE using the normal method of porting the material script.

However I do not believe that my query regarding the particle system was detailed enough. Like for example, suppose I use the explode modifier in the particle system of Blender and create an animation out of it using the simple key frames approach, and then I apply it. Now that thing is just an animation. Now shouldn't allow me to use the animation in OGRE?

Or rather the "explosion".
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