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Blender-Ogre
Posted: Sun Sep 04, 2011 1:53 pm
by Shaun
Hi guys, I'm using Blender to develop models and then convert them to the .mesh format to be used by the OGRE engine for an open source game I'm on. I wanted to know, do the "Ray tracing" and "materials" of the .blender file also be ported to the model when it get's converted to the ".mesh" file?
RSVP thanks
Re: Blender-Ogre
Posted: Sun Sep 04, 2011 4:59 pm
by technique
blender can export the material scripts used by your model. the uv-mapping of the model is saved in the .mesh file but you have to provide the needed texture-information as an image file (.jpeg, .png etc) in your ogre resources.
dont know anything about blender ray tracing materials...
Re: Blender-Ogre
Posted: Mon Sep 05, 2011 9:35 am
by Shaun
Well Yeah I can create some decent ray-tracing effects, if that's what you're asking. But I never exported anything X_X.
Re: Blender-Ogre
Posted: Mon Sep 05, 2011 9:58 am
by Shaun
Oh and by the way, Ogre has it's own particle system, but can't I use blender's apparently more robust particle system and port it to Ogre somehow? O_o
Sorry if that came out as a nooby question.
Re: Blender-Ogre
Posted: Mon Sep 05, 2011 1:27 pm
by Duha
Hey,
maybe this is helpfull:
http://www.ogre3d.org/forums/viewtopic.php?f=5&t=64915
E: Oh lol, this was your thread?
.
Im confused now.
Re: Blender-Ogre
Posted: Thu Sep 08, 2011 9:58 am
by Shaun
Yea that is mine. I'm guessing that Ray tracing materials can be exported to the OGRE using the normal method of porting the material script.
However I do not believe that my query regarding the particle system was detailed enough. Like for example, suppose I use the explode modifier in the particle system of Blender and create an animation out of it using the simple key frames approach, and then I apply it. Now that thing is just an animation. Now shouldn't allow me to use the animation in OGRE?
Or rather the "explosion".