3d max and ogremax animation states

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JohnBoyMan
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3d max and ogremax animation states

Post by JohnBoyMan » Thu Oct 06, 2011 3:15 am

Hello. I am trying to export a mesh with an animation state. My mesh is made up of many different pieces and has a skeleton that is loosely connected but is all linked. When i created the animation state i went to object settings on the toolbar under ogre max in 3d max. There, i made a mesh animation. The node animation did not work. When i export it then load it into my game and try it , by running the walk animation state. The problem is that only one of the bones with its mesh's will work, everything else in inactive.

Am i doing something wrong or can someone give me a tip as to how i can keep an animation state with my mesh and skeleton working right thanks.
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