.mesh import plugin for 3ds max 2012?

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drwbns
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.mesh import plugin for 3ds max 2012?

Post by drwbns » Mon Oct 17, 2011 9:17 pm

Hi guys, is there an importer available that will import either .mesh or .mesh.xml files into 3ds max 2012?
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spacegaier
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Re: .mesh import plugin for 3ds max 2012?

Post by spacegaier » Mon Oct 17, 2011 9:32 pm

Not sure if OgreMax can handle this but a workaround could be, taking the Blender import, import it into Blender and then export to a format that Max can import natively.
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shadowfeign
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Re: .mesh import plugin for 3ds max 2012?

Post by shadowfeign » Wed Oct 19, 2011 8:12 pm

some of the later versions in this thread should work.
http://forums.runicgames.com/viewtopic. ... &start=140

but remember that importing a mesh and skeleton will never give you the original rig. you'll just get the bones that were skinned to the character, so any control objects are going to be lost.
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drwbns
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Re: .mesh import plugin for 3ds max 2012?

Post by drwbns » Thu Oct 20, 2011 7:14 am

What about meshes with no skeleton, like terrains?
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