The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
2 posts • Page 1 of 1
- Posts: 412
- Joined: Thu Jun 04, 2009 3:21 am
- Location: Kalamazoo,MI
- x 1
Been trying to figure out how to get the Ryzom characters with animations into an Ogre mesh format. Has anybody had any luck with this? I'm able to get models out (without skeletons/animations). I'm not very familiar with 3ds max and the models seem to be in an older format, which are probably my main hurdles. I use Milkshape/Fragmotion as well, so I'm tried exporting to FBX and 3ds (which those tools can import), but no luck with the animation part.... NeoAxis has a 3ds Max exporter, but get an error exporting saying that I don't have a skin modifier set. I read something about the models using a different type of modifier, but that's about the extend I know. Anyway, if someone could shed some light on this, I'd appreciate it. Thanks!