alpha export from softimage

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
Post Reply
arielyomer
Gnoblar
Posts: 1
Joined: Wed Oct 26, 2011 1:14 pm

alpha export from softimage

Post by arielyomer » Wed Oct 26, 2011 1:20 pm

Hello
I have 2 questions
1. How do I use an image when using the OgreMaxMaterial (where do I plug it in?), and if it has alpha, is it automatically defined?
2. When using a regular phong material, how do i export transperancy which is defined by a PNG/TGA image? The exported material file doesnt show it...

Thanks in advace
Omer
0 x

User avatar
nedelman
Gnome
Posts: 315
Joined: Wed Feb 21, 2007 6:03 am
Location: San Francisco, California
Contact:

Re: alpha export from softimage

Post by nedelman » Mon Oct 31, 2011 3:36 am

1)It plugs into the real-time input of a material: http://www.ogremax.com/Documents/OgreMa ... erial.html
2)OgreMax doesn't detect whether a standard image contains alpha since there is no (apparent) way to do this with the Softimage API. Other versions of OgreMax do have this capability though.
0 x
http://www.ogremax.com - Ogre3D Scene Exporter for 3DS Max, Maya, and Softimage
http://www.linkedin.com/in/dereknedelman - My LinkedIn Profile

Post Reply