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Problem exporting using OgreMax and Maya

Posted: Thu Oct 27, 2011 9:55 pm
by Lolsd
I'm having a lot of trouble even getting ONE animation to show up correctly exporting with OgreMax and Maya. The problem I'm having is only one joint is moving while the other body parts are frozen. I can get them to move by having each leg piece have a different animation name (run0, run1, run2, run3) in the viewer, but this is really cumbersome and in ogre it still doesn't work. Is there a special way I need to rig or animate my character in order to get him to output an animation correctly so I can have only one run cycle the applies to all the meshes? I'm smooth binding flat meshes with textures to a skeleton that will only be viewed from one side because it is a side scrolling project.