OgreMax - meshes not using index buffers

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JDX_John
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OgreMax - meshes not using index buffers

Post by JDX_John » Fri Oct 28, 2011 11:15 am

When we export meshes from OgreMax, vertices are all duplicated for each polygon. Can someone advise which setting(s) we should change to make this use indexing instead? Right now I use MeshMagick after exporting but I'm sure the exporter has this ability.

Thanks.
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nedelman
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Re: OgreMax - meshes not using index buffers

Post by nedelman » Mon Oct 31, 2011 3:26 am

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