Initially all the copies were identical, but after we tweaked some things now we even get the same material with different definitions... here is a sample:
Code: Select all
material ski
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0.952941 0.894118 0.737255 1
specular 0.2 0.2 0.2 1 56.4386
}
}
}
material ext
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0.8 0.8 0.8 1
specular 0.2 0.2 0.2 1 56.4386
texture_unit
{
texture heok1.jpg
}
}
}
}
material ski
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0.952941 0.894118 0.737255 1
specular 0.2 0.2 0.2 1 56.4386
}
}
}
material ski
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0.952941 0.894118 0.737255 1
specular 0.2 0.2 0.2 1 56.4386
}
}
}
material art2
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0.543333 0.0966667 0.16 1
specular 0.08 0.08 0.08 1 61.4975
scene_blend one_minus_src_colour dest_colour
}
}
}
material art2
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0.543333 0.0966667 0.16 1
specular 0.08 0.08 0.08 1 61.4975
}
}
}
material art2
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0.543333 0.0966667 0.16 1
specular 0.08 0.08 0.08 1 61.4975
scene_blend one_minus_src_colour dest_colour
}
}
}
material art2
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0.543333 0.0966667 0.16 1
specular 0.08 0.08 0.08 1 61.4975
scene_blend one_minus_src_colour dest_colour
}
}
}
material ski
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0.952941 0.894118 0.737255 1
specular 0.2 0.2 0.2 1 56.4386
}
}
}