ogrexmlconverter - error in skeleton conersion

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
Post Reply
subha27
Gnoblar
Posts: 4
Joined: Wed May 09, 2012 11:04 am

ogrexmlconverter - error in skeleton conersion

Post by subha27 »

Hi All,

My animation designer is using Maya and she has send me the mesh and skeleton file for testing,

I am getting following error while converting the skeleton file to xml,

lod levels = none (or use existing)
Generate edge lists = 1
Generate tangents = 0
semantic = TANGENT
parity = 0
split mirror = 0
split rotated = 0
Reorganise vertex buffers = 1
Optimise animations = 1
-- END OPTIONS --

Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
Registering ResourceManager for type Mesh
Registering ResourceManager for type Material
Registering ResourceManager for type Skeleton
Exception caught: A bone with the handle 1 already existsUnregistering ResourceM
anager for type Skeleton
Unregistering ResourceManager for type Material
Unregistering ResourceManager for type Mesh

Please let me know when this error can occur ? Is anything my animation designer should take care while exporting the file from Maya ?

Regards,
Subha
Post Reply