Sinbad.blend content
Posted: Mon Jul 09, 2012 10:02 pm
Hi!
I'm using Sinbad as a placeholder for a character in my game. I need to scale the mesh down so it fits with the rest of the meshes that I use. I've opened the Sinbad.blend and tried to export it with blender2ogre. The thing is that I can only find two animations in the project, jumpstart and RunTop. I'm not that good at Blender. But shouldn't there be more animations? Or are only these two animations included in the project that is comming with the ogre source? Would be nice if someone could tell me if that is the case, so I can stop looking for ways of displaying all the other animations if there are no more animations than those two.
I guess it's quite obvious that I have problems exporting the Sinbad.blend with blende2ogre, so it would also be nice if someone could tell me if they have succeeded exporting Sinbad.blend with blender2ogre (Blender2.6 and blender2ogre 0.5.5).
I'm using Sinbad as a placeholder for a character in my game. I need to scale the mesh down so it fits with the rest of the meshes that I use. I've opened the Sinbad.blend and tried to export it with blender2ogre. The thing is that I can only find two animations in the project, jumpstart and RunTop. I'm not that good at Blender. But shouldn't there be more animations? Or are only these two animations included in the project that is comming with the ogre source? Would be nice if someone could tell me if that is the case, so I can stop looking for ways of displaying all the other animations if there are no more animations than those two.
I guess it's quite obvious that I have problems exporting the Sinbad.blend with blende2ogre, so it would also be nice if someone could tell me if they have succeeded exporting Sinbad.blend with blender2ogre (Blender2.6 and blender2ogre 0.5.5).