I just opened this thread on the Blender forum:
I know a lot of OGRE developers rely on Blender for their art pipeline, so I figured maybe some devs around here might have some feedback for me or the Blender developers to share in that thread.
The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
1 post • Page 1 of 1
- Posts: 16
- Joined: Sun Oct 07, 2007 6:04 pm