BSP Collision

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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eviral
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BSP Collision

Post by eviral »

How can i test collisions in my BSP Quake level file ?
My .map file is generated by Gmax tempest.

I don't know if BSP can store precalculated collisions...

Thanks a lot !

Eviral

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haffax
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Post by haffax »

Never heard of precalculated collisions, and I can't figure out what it could be. But collisions from dynamic objects against the bsp map can be tested. For an example on how to do it look at the BspCollision-Example that comes with the Ogre source.
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Antiarc
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Post by Antiarc »

tanis wrote:Never heard of precalculated collisions, and I can't figure out what it could be.
Some kind of proxy objects for collision against world geometry or something?

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