Flipping normals after MayaToOgre exportation
Posted: Sat Jan 22, 2005 8:54 pm
Hi !
Well, I got a problem.
Today I wanted to create some kind of room. So I created a box in Maya, flipped the normals in order to look inside. After that I attached a texture and finally converted the whole thing to Ogre.
After loading the mesh the normals seemed to look outside again.
To put it another way ... the texture was outside of the cube instead of in the cube. Inside was pure transparency.
The only solution I can think of now is to create 6 "walls" and place them in cubic order. But there should be a proper solution, shouldn't it ?
Thanks in advance,
Katzenjoghurt
Well, I got a problem.
Today I wanted to create some kind of room. So I created a box in Maya, flipped the normals in order to look inside. After that I attached a texture and finally converted the whole thing to Ogre.
After loading the mesh the normals seemed to look outside again.
To put it another way ... the texture was outside of the cube instead of in the cube. Inside was pure transparency.
The only solution I can think of now is to create 6 "walls" and place them in cubic order. But there should be a proper solution, shouldn't it ?
Thanks in advance,
Katzenjoghurt