Making Levels in Blender

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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Hoorah
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Location: New Mombasa

Making Levels in Blender

Post by Hoorah »

Hi, I'm new here, and I am an Artist.
I was wondering how does OGRE handle Levels.
I am using Blender, so obviously, I can make my Models (or Actors) with it, then export them with the script.
But I don't know how one would go about making Terrains, and levels.

Thanks for your time :P

reimpell
OGRE Contributor
OGRE Contributor
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Location: Hamburg, Germany

Re: Making Levels in Blender

Post by reimpell »

A Blender scene export script is currently under development. It's not available yet, however, I'm always happy to get some real world .blend test scene files. If you still want to start modelling scenes with Blender, you should restrict your lamp types to Lamp, Spot or Sun to get the best export results. Bear in mind that Blender does not have a simple way to generate lightmaps (at least I know none acceptable). Therefore, you may want to consider other modelling tools.

Hoorah
Gnoblar
Posts: 10
Joined: Sun Jan 23, 2005 6:22 pm
Location: New Mombasa

Post by Hoorah »

All right, thanks for the reply :D

Well, then what should I use to create my Scenes?

Hoorah
Gnoblar
Posts: 10
Joined: Sun Jan 23, 2005 6:22 pm
Location: New Mombasa

Post by Hoorah »

reimpell, I'll offer you this:
http://blender.sixmonkeys.geek.nz/album ... _001.blend
It's a .Blend I made a few days ago for a quick animation:
Image
I don't know if it'll be usefull to you, but I figured I'd give it a shot :wink:

randall
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Location: Poland

Post by randall »

A Blender scene export script is currently under development.
Great to here that, reimpell!

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