The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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- Posts: 10
- Joined: Sat Mar 10, 2012 2:30 pm
So I am using blender 2.49b with the ogre exporter here http://www.ogre3d.org/tikiwiki/Blender+Exporter. I have rendered a turtle with multiple UV maps/textures. The top shell, bottom shell and head are each separate UVs with textures that extend, and the rest of the UVs map to a generic skin which is repeated. Rendering in blender looks perfect, but when I use the exported files in Ogre, all of the textures seem to be repeated with many very small images. Even the repeat on the skin is much, much smaller than desired. I am new to all of this. Thanks in advance.