The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
2 posts • Page 1 of 1
- Posts: 262
- Joined: Fri Nov 18, 2011 6:50 pm
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Is it possible/easy to "un-export" Ogre format files, which were exported by 3DSMax using a plugin like OgreMax, back into 3DSMax? If for instance you lose the original files and need to get the geometry back? I understand lots of information is not exported to .mesh but in terms of getting the geometry and keyframes, how can this be done?
Looking to find experienced Ogre & shader developers/artists. PM me with a contact email address if interested.