Problem with OgreMAX find my shaders
Posted: Wed Oct 08, 2014 12:50 pm
Hi,
Iam new to Ogremax. I have created a mesh(like a cylinderical wheel) and applied the ogremax materails to it. I loaded my prallax shaders in Ogremax scene settings - ogre - export resource location and added the location directory. Render system as openGL rendering subsystem. The material editor was also able to find them. Then i expoted the file to a specific folder with the shaders in that. When i tried to create the b3d format i get a warning message saying that unable to locate Vertex Shader: Parallax.vert, unable to locate fragment Shader: Parallax.frag. But i was able to create b3d. When the material could find the shaders i dont understand what could be the problem. Do i have to specify the location elsewhere too. How else do we have to load shaders inside ogremax. Pls can anyone help me on this.
Iam new to Ogremax. I have created a mesh(like a cylinderical wheel) and applied the ogremax materails to it. I loaded my prallax shaders in Ogremax scene settings - ogre - export resource location and added the location directory. Render system as openGL rendering subsystem. The material editor was also able to find them. Then i expoted the file to a specific folder with the shaders in that. When i tried to create the b3d format i get a warning message saying that unable to locate Vertex Shader: Parallax.vert, unable to locate fragment Shader: Parallax.frag. But i was able to create b3d. When the material could find the shaders i dont understand what could be the problem. Do i have to specify the location elsewhere too. How else do we have to load shaders inside ogremax. Pls can anyone help me on this.