Shader Programmer (PAID)

A place for employers, project leaders etc to post if they are looking for people to assist with an Ogre-based project. Please only post in this area if you have a _serious_ project proposition for which you already have something to show for.
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signexpo
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Shader Programmer (PAID)

Post by signexpo »

We are currently looking to expand our team for the final leg of development.
Anyone with good shader programming experience using CG/HLSL/GLSL in an Ogre environment should apply.

Key areas of interest are:

1. High quality, real time water simulation including real-time ripple effects and Fresnel reflection and refraction.
2. Shadow mapping (PSSM).
3. Per-pixel lighting (point and spot lights).
4. Normal mapping.

We need to use the above techniques in any combination.
Examples of work should be sent to Shaders@myVisionScape.com

The company is located in the Hudson Valley, NY, however for the right person we might consider telecommuting or contract work.
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Assaf Raman
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Re: Shader Programmer (PAID)

Post by Assaf Raman »

You may want to have a look at this thread.
The RTSS is a good base for some of what you need - may save you time.
Watch out for my OGRE related tweets here.
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