Paid freelance work for open source project

A place for employers, project leaders etc to post if they are looking for people to assist with an Ogre-based project. Please only post in this area if you have a _serious_ project proposition for which you already have something to show for.
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brunobg
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Joined: Fri Mar 05, 2010 11:13 pm

Paid freelance work for open source project

Post by brunobg »

I'm looking for an OGRE developer to help with an Open Source project. The project requires:
  • opening a file exported from 3DSMax with OgreMax. This is already done (modeling, code).
  • adding a few shaders to some materials (animated water, metal and glass).
  • adding some procedural animations (translation/rotation).
  • the model is already done, but 3DSMax knowledge would be nice, to help generate things like new lightmaps or the setup the shaders.
  • though the project has been developed in Linux, it compiles on Windows. Ability to generate binaries and an installer for Windows would be a great plus.
This is freelance work and can be done remotely (you can be anywhere in the world). Please send a private message with your email and experience for more information.
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spacegaier
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Re: Paid freelance work for open source project

Post by spacegaier »

I am pretty sure, that without giving further information on the type of project and such things, your chance of act6ually find someone are rather limited. How about a website, some screenshots, general information on the rpoejct (if there any sort of thiese things)...
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brunobg
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Posts: 21
Joined: Fri Mar 05, 2010 11:13 pm

Re: Paid freelance work for open source project

Post by brunobg »

Sure. Unfortunately the site project is in portuguese, but here's its page.

http://sourceforge.net/apps/mediawiki/x ... na_Barreto

There's not much more to the project than what I mentioned. A 2D painting was modeled in 3D with animations, and we're writing a viewer for it. Code is in C++.

It's a simple project that shouldn't take more than a few days for someone experienced in Ogre: it's really just adding shaders, some simple animations (possibly triggered by closeness), and generating windows binaries. The current code is on the SVN: http://xpta.svn.sourceforge.net/viewvc/ ... redepapel/

Hope that helps and thanks for the tip.
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