- opening a file exported from 3DSMax with OgreMax. This is already done (modeling, code).
- adding a few shaders to some materials (animated water, metal and glass).
- adding some procedural animations (translation/rotation).
- the model is already done, but 3DSMax knowledge would be nice, to help generate things like new lightmaps or the setup the shaders.
- though the project has been developed in Linux, it compiles on Windows. Ability to generate binaries and an installer for Windows would be a great plus.
Paid freelance work for open source project
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- Gnoblar
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- Joined: Fri Mar 05, 2010 11:13 pm
Paid freelance work for open source project
I'm looking for an OGRE developer to help with an Open Source project. The project requires:
- spacegaier
- OGRE Team Member
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Re: Paid freelance work for open source project
I am pretty sure, that without giving further information on the type of project and such things, your chance of act6ually find someone are rather limited. How about a website, some screenshots, general information on the rpoejct (if there any sort of thiese things)...
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- Gnoblar
- Posts: 21
- Joined: Fri Mar 05, 2010 11:13 pm
Re: Paid freelance work for open source project
Sure. Unfortunately the site project is in portuguese, but here's its page.
http://sourceforge.net/apps/mediawiki/x ... na_Barreto
There's not much more to the project than what I mentioned. A 2D painting was modeled in 3D with animations, and we're writing a viewer for it. Code is in C++.
It's a simple project that shouldn't take more than a few days for someone experienced in Ogre: it's really just adding shaders, some simple animations (possibly triggered by closeness), and generating windows binaries. The current code is on the SVN: http://xpta.svn.sourceforge.net/viewvc/ ... redepapel/
Hope that helps and thanks for the tip.
http://sourceforge.net/apps/mediawiki/x ... na_Barreto
There's not much more to the project than what I mentioned. A 2D painting was modeled in 3D with animations, and we're writing a viewer for it. Code is in C++.
It's a simple project that shouldn't take more than a few days for someone experienced in Ogre: it's really just adding shaders, some simple animations (possibly triggered by closeness), and generating windows binaries. The current code is on the SVN: http://xpta.svn.sourceforge.net/viewvc/ ... redepapel/
Hope that helps and thanks for the tip.