Looking for Ogre3D Programmer

A place for employers, project leaders etc to post if they are looking for people to assist with an Ogre-based project. Please only post in this area if you have a _serious_ project proposition for which you already have something to show for.
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IceBreaker23
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Joined: Wed Oct 10, 2012 8:10 am

Looking for Ogre3D Programmer

Post by IceBreaker23 » Fri Oct 12, 2012 7:42 pm

As a team we are interested in making new and creative ideas. Innovation is important to us and we strive to change the way games are played. Currently we are working on a multiplayer sandbox game for PC, featuring a action-based combat system, a living-breathing world simulation, random terrain generation and town building. The game centers around exploration, conquest and survival for the player and their settlers to a new land.

We are looking for a second programmer who has experience with ogre3d. His or her responsibilities will include implementing the gui, terrain and custom shaders. This involves shadows and other post-processing effects. Overall you will be working closely with the artists to create the graphical features of the game.

Ambitious or not, we prefer the idea of taking a longer to achieve amazing results than to spend a short time developing the same old game that everybody has already played. The project will initially start out as voluntary, but we aim to make a career of this so once we get some income people can and will be paid for their hard work.

Technology
-Ogre3D
-Bullet Engine
-RakNet
-Visual C++

Team Structure
-1 gameplay/network programmer
-1 3d artist/animator
-1 2d artist/animator
-1 sound artist
-1 graphics programmer

If you are interested please contact me: florian.ram@gmail.com

EDIT: Thanks for the advice TheSHEEP
Last edited by IceBreaker23 on Wed Oct 17, 2012 9:25 am, edited 2 times in total.
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TheSHEEEP
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Location: Berlin

Re: Looking for Ogre3D Programmer

Post by TheSHEEEP » Tue Oct 16, 2012 9:33 am

This does sound ambitious, but I think you may need to give some additional info to get more people interested.

Paid or not, involved libraries, etc.
Everything you can without telling stuff you really don't want to tell :)
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Slappy
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Re: Looking for Ogre3D Programmer

Post by Slappy » Mon Nov 05, 2012 10:29 am

TheSHEEEP wrote:This does sound ambitious, but I think you may need to give some additional info to get more people interested.

Paid or not, involved libraries, etc.
Everything you can without telling stuff you really don't want to tell :)
Maybe you could add some links to your previous games (if any) or something about your game to attract some people.
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