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[Offer] Ogre3D expert for hire

Posted: Wed Oct 29, 2014 1:16 am
by scrawl
Edit: thanks for all the responses! I'm now fully booked until at least beginning of February. I will update this thread when I'm available again :)

I'm happy to announce I can now offer freelance development services and consulting to the Ogre3D community.

About me

Game developer, cross-platform FOSS enthusiast, author and maintainer of several Ogre addons and libraries, occasional Ogre contributor, MyGUI contributor.

Through 4 years of experience using Ogre in large-scale game projects, I've come into contact with nearly every aspect/feature there is to Ogre. Anyway, I'd like to highlight a few areas where I have a (comparatively) enormous amount of experience:
- Cross-platform shader pipelines, meta-material (i.e. ubershader) systems
- Shadows and lighting - physically based shading, volumetric lighting, gamma correct lighting, soft shadows, different shadow camera setups, etc.
- Terrain systems, using the Ogre::Terrain component as well as custom implementations
- Render-to-texture effects, e.g. water & underwater rendering solutions
- Advanced compositing (HDR, deferred shading, God Rays, SSAO/SSDO, etc)
- Integrating GUIs and/or HTML rendering into Ogre projects
- Skeletal animation, vertex animation, procedural animation
- 3D modelling tasks (Blender)

If interested, contact me via private message on this forum, or use the contact form on my website.

Re: [Offer] Ogre3D expert for hire

Posted: Mon Dec 08, 2014 6:51 pm
by johan07
i sent to you PM hope that you can contact me