I know some of members of this community have tried or released their own RPGs. Any tips?
How does the whole thing works, theoretically and in practice?
Thank you

Does it mean to load all the textures a character can have and simply alpha-blend those that aren't used at the moment? Is it memory consuming?- For things like scars, tatoos, or such, a dynamic texture over the texture (alpha-blended multipass) to simulate all those decals.
If I would use vertex modifiers to change my character musculature, I will have to define the same rules for these entities as well?- For clothes, armors... separate entities attached to the same scene node and sharing the skeleton instance. Kinda like Mr Potato, but animated
This one is easy, yay to me !:)- For weapons or other static props, just attaching them to a single bone will do the work
