ogre 3ds max 6 export flakes out on leg animations
- DrPain
- Gnome
- Posts: 349
- Joined: Tue Jul 05, 2005 2:51 pm
- Location: Connecticut, USA
- sinbad
- OGRE Retired Team Member

- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
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Listen, we've said a million times that the core team cannot afford 3DS, so we can't help you. You're fortunate that you can afford it, but you'll have to accept community support from people that have it (like Dr Pain). You may be annoyed at not being able to get this to work - well, I'm annoyed at not being able to help, because Discreet are completely unhelpful to us so we all have problems. Lioric is apparantly coming out with a new 3DS exporter soon so that might help.name wrote:but, for everyone else, help. Each time i export a mpodel i cant get the leg animation to flow through to the ogre engine. help, this is lame.
If you want official support, use XSI since SoftImage are the only tool developer who have actually helped us out by letting us have access to their tools. Blender is also well supported by reimpell, and Maya by bisco. Right now there is no-one officially maintaining the existing 3DS exporter, which is a little galling considering how many people post in here wingeing about it. Wish I could do something about it, but there we are. If you want to change this, send us about $3000 and you're sorted.