I have a 3d person model which has two objects?
One submesh is upper body what can be used to change shirt texture in program.
Another submesh is under body what can be used to change trousers texture in program.
And there is several animation states for this model.
But how can I export this kind of model.
3dmaxExporter seems can not export the model has more than two objects.
MilkShape works ,but the skeleton of the model has gone bad after exported.The model moves from up to down in every animation state.
How can I export this kind of model .
THX!
How to export model more than 1 objects?
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OliverWPZ
- Halfling
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How to export model more than 1 objects?
If you love something...set it free...if back: it`s yours...or:it`s never
- celic
- Gnome
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OliverWPZ
- Halfling
- Posts: 53
- Joined: Sun Feb 20, 2005 10:55 am
The model can be exported successfully after attached.celic wrote:you should attach all the objects, in order to export a single .mesh file
But I cant use getSubEntiy() function to change the texture of the submesh.
How can I do the things follow:
One submesh is upper body what can be used to change shirt texture in program.
Another submesh is under body what can be used to change trousers texture in program.
Thx again!
If you love something...set it free...if back: it`s yours...or:it`s never