I have about 5 different meshes that won't convert from XML to .mesh. They all die when the converter says...
"Generating Edge Lists..."
Any ideas? Note: My meshes aren't fully closed objects. I'm using Maya 6.5 and I've deleted all my "History" from maya. I'm using the latest maya 6.5 exporter too.
Should I be triangulating my objects before exporting? Does the exporter auto triangulate, and if so won't that double my poly count if i do that because it effective splits it up into tri's twice.
OgreXMLConverter error while "Generating Edge Lists...
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MrBigs
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- sinbad
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MrBigs
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MrBigs
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Ok, well I've managed to get the model to export from Maya, both xml and .mesh. Not sure how really. It just worked ...
But then if i take the exported XML, and try and run it through the OgreXMLConverter manually it get the same old error.
If i take the .mesh that maya spat out and try and load it in ogre I get this error.
I haven't yet been able to get a debug version of the XML Converter.
It's wierd that I can export from 3dsmax fine but not maya.
But then if i take the exported XML, and try and run it through the OgreXMLConverter manually it get the same old error.
If i take the .mesh that maya spat out and try and load it in ogre I get this error.
Code: Select all
Assertion failed: numIndexes > 0, file c:\ogresdk\ogrenew\rendersystems\direct3d
9\src\ogred3d9hardwarebuffermanager.cpp, line 92
It's wierd that I can export from 3dsmax fine but not maya.
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MrBigs
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I can send you two. It will just have a flat texture over everything because I can't send you all the textures. It shouldn't matter though because I think there error is occuring in processing the geometry. I'll send it to your email address. Should be about 200k each. Its a big scene, like 300+ objects. But I was having problems with it with the currect solution of your exporter and the LFA .scene one by metaldev.


