I'm looking for people to help me with this project and make it into an enhanced level-editor/game-engine/robot-training-ground etc.
If you like the concept and would like to help develop it please let me know.
hmmm, i may be interested in helping you, but there comes a point to why, which will be a problem, is there a way we could talk easier rather than on posts here?
EZPhysics has been revived recently as part of a robotics research project called Actuatedcharacter
EZPhysics lets you interactively embed objects supported by the physics engine into 3D meshes, attach joints and constraints to the physics objects, save the “physically rigged” scenes into files, and run simulations or embed the physically rigged scene into your projects.
The demos look cool. Alas it would have been easier to include the sourcecode in a zip file rather than to have us first learn SVN to download the code. Also, I didnt find any link for a SDK documentation, some introduction how to rig a character without being a student of physics and so on. But the demo looks cool