Greenbriar ToolBox now has Ogre animated model export

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grnbriar
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Greenbriar ToolBox now has Ogre animated model export

Post by grnbriar »

In my continuing one man attempt to make an inexpensive platform that can be used to generate complete game art, I have just released a new version of ToolBox Pro that now has full Orge animated model export. It can export large meshes with multiple textures and multiple named animations. Even though the Ogre format does not support discontinuous uvs (different uvs for the same point on different faces), we do, and add the extra elements so discontinuous texturing comes out correct.
We have also added a Progressive mesh system which lets you both lower the poly count of a model and make automatic LOD models by just specifying the number of faces you want for each LOD level (or you can select manual models). Our progressive mesh is unique as not only does it preserve texturing as it reduces, but the model stays fully animated at any level. No re-rigging or reanimating LOD models.
ToolBox of course, reads and writes (the only app that does) Poser files.
For levels, we export to several different game and map formats, and have true game level type uvs built in, so you can see what the texturing will actually look like in the game.
For more info, you can download the full ToolBox manual from the ToolBox page of my website.
www.GreenbriarStudio.com/3D

David
Clive Jackson
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Post by Clive Jackson »

Great job David, a Herculean effort on your part I’m sure. This is certainly good news for the Ogre community. The more tool vendors that support the Ogre mesh format the better.

I know it can do lot of things but in partucular for the Ogre developers coming from a Poser background and now struggling with MilkShape or Blender will just love it.

I would encourage Ogre developers to check this product out. :D
Thanks
Clive
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hebdemnobad
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Post by hebdemnobad »

what i got into .mesh and .skeleton format from avlab and poser 5:

http://www.ifam.net/blink/avlab_test110 ... nk_web.htm
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