mesh & skeleton specyfication?

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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Morgoth
Greenskin
Posts: 111
Joined: Tue Mar 30, 2004 12:56 am
Location: Poland -> Warsaw

mesh & skeleton specyfication?

Post by Morgoth »

Hi,

my friend is modeling some quite complicated space ship and plans to do all animations and movement using bones, then he asked me how should he model and rig that all to make it working.

I wasn't prepared for such question :) So how should it look like? how many bones? how connected? etc.?
[13:12] <Emul> no, I make small pottery dishes,
[13:13] <Emul> of course it's a software company fool! :-)
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