maya exporter not exporting .mesh files?
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Paintbrush
- Gnoblar
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maya exporter not exporting .mesh files?
hey all,
Okay i've done some searching on the boards for similar problems, but it seems everyone has been able to export .mesh files once they got the Maya exporter up and running..
my problem stems in being able to export everything else BUT the mesh files. i got it to export the .material config file and the .mesh.xml file, but not an importable .mesh file...
It may be what i'm trying to select when exporting... some insight would be appreciated.
thanks in advance!
J.
Okay i've done some searching on the boards for similar problems, but it seems everyone has been able to export .mesh files once they got the Maya exporter up and running..
my problem stems in being able to export everything else BUT the mesh files. i got it to export the .material config file and the .mesh.xml file, but not an importable .mesh file...
It may be what i'm trying to select when exporting... some insight would be appreciated.
thanks in advance!
J.
- haffax
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vinny_the_true
- Gnoblar
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Bringer of Darkness
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- metaldev
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you should have this file:
C:\Documents and Settings\username\My Documents\maya\7.0\scripts\userSetup.mel
should contain this line:
C:\Documents and Settings\username\My Documents\maya\7.0\scripts\userSetup.mel
should contain this line:
Code: Select all
source ogreExporter;-
Sunjit
- Gnoblar
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To find out if userSetup.mel contains that line, I have to right-click on the file and open with Notepad, right? I did that and the file contains that line.metaldev wrote:you should have this file:
C:\Documents and Settings\username\My Documents\maya\7.0\scripts\userSetup.mel
should contain this line:Code: Select all
source ogreExporter;
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joi
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Last bug i found i had to select everything i wanted to export, and then it would generate a .mesh file... could be your bug... 
[EDIT]
Assuming you are the nick Paintbrush, and you have started the conversation, I read the following line :
If your problem is still something different then that, im sorry, you mislead me! Good luck!
[ANOTHER EDIT]
Im going crazy with all those nick changes, or is people hijacking this post ?
[/ANOTHER EDIT]
[EDIT]
[EDIT]
Assuming you are the nick Paintbrush, and you have started the conversation, I read the following line :
If both files are bigger then 0k, yes, they are exported, they just hasnt been CONVERTED to ogre format using the OgreXMLConverter.exe, witch you can do it manually.my problem stems in being able to export everything else BUT the mesh files. i got it to export the .material config file and the .mesh.xml file, but not an importable .mesh file
If your problem is still something different then that, im sorry, you mislead me! Good luck!
[ANOTHER EDIT]
Im going crazy with all those nick changes, or is people hijacking this post ?
[/ANOTHER EDIT]
[EDIT]
Last edited by joi on Mon Nov 21, 2005 9:23 pm, edited 3 times in total.
maya 7.0, vs 2005, ogre 1.2
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Sunjit
- Gnoblar
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The bug that I am having a problem with is that nothing is being exported. I even tried selecting everything, but still didn't export. I don't know why it's not working for me.joi wrote:Last bug i found i had to select everything i wanted to export, and then it would generate a .mesh file... could be your bug...
- deesine
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hombre
- Gnoblar
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yep that should do it
u have to select that xml file include export
than he exports the .mesh automtaically
when u export there is a parameter for
: all ( all objects in the scene )
: selected ( only the selected )
if u export a special selected object dont
forget to set the align of the coordinate space directly to
the object itself otherwise u gonna have problems to translate/move
it in the engine
the same with mapobjects but the other way...there u need the worldspace coordinates
greetings
u have to select that xml file include export
than he exports the .mesh automtaically
when u export there is a parameter for
: all ( all objects in the scene )
: selected ( only the selected )
if u export a special selected object dont
forget to set the align of the coordinate space directly to
the object itself otherwise u gonna have problems to translate/move
it in the engine
the same with mapobjects but the other way...there u need the worldspace coordinates
greetings
